Yehuda E. Kalay

Hypervirtuality drops all relationship to the physical world and the laws of nature. It generally avoids the familiar. In fact the uniqueness and innovativeness of the experience, to the intentional exclusion of the familiar, is of primary importance. Each virtual world creates its own set of rules, which could challenge our sense of reality, materiality, time, and enclosure of space. Common building elements such as walls, doors, windows, or floors have no meaning there. Examples of hypervirtuality are the space travel sequence toward the end of Stanley Kubrick’s 1968 movie 2001: A Space Odyssey and Char Davies’s Ephémèr. Of the four types of cyberspace (i.e., hyperreality cyberspaces, abstracted reality cyberspaces, … Continue reading Yehuda E. Kalay